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Altar of an Abandoned Sun

Still need to update the campaign log but in the meantime some excellent Shyish/Death based news & articles from the Warhammer Community and beyond:

This lad will be an instant purchase for the Host.

A campaign focused on Death? Yes please!
This article from the excellent Mengel Miniatures is a great read about doing some Nighthaunt modelling: From the Mind of Mengel: Tomb Banshee

Finally my absolute must listen at the moment is Altar of an Abandoned Sun available now at Bandcamp.  The track An Old Sad Ghost seem particularly apt for the army...
Recent posts

Shyish is a big place...

Well summer has truly put a spanner into the regular gaming plans but they have once again picked up and so I can catch up on the campaign updates.  I did however, manage to get in a skirmish game recently with the most excellent Tears of Envy.

We both wanted to play an Arabian Night themed games and after looking through my collection I was able to piece together a brand new warband made up of a mysterious warlock, his assassin henchman and a gaggle of Ghouls.

The warband. We played a pair of linked scenarios set around a cursed village, deep in the sandier regions of Shyish with a troupe of Trasure Hunters trying to locate as much loot as possible while my evil do'ers attempted the same thing.
Ghouls go a-hunting. Sadly my luck did not hold out in these games and I was beaten twice!  My warlock tried to run for it in the last game but sadly, well, the dice say it all:
"You're nicked sunshine!"

Back from exile and to the Fields of Blood

I am back from my trip down to the Big Smoke in the Realm of Metal so can finally catch up on my blogging.

The last clash that the Ordeshal Host talk part in was a skirmish around the crash site of an airship, full of plunder and currently swarming with humans and orruks...familiar foes.

A Wylliam eye view of the field
The Ogresuns and the Gilded Hand clash in the centre of the field with Lyrd Radclyiffe and Squire Percy being held at the edge.
By the time they are freed most of the blood had already been spilt between the orruks and humans
The White Lady was noticible in her absence during this battle, only stalking forward near the climax to cast arcance majicks at any foes still bearing arms.  She was unable to stop Kalyustar of the Guilded Hand from retreiving his prize from the wreckage and escaping deep into the forest...
However, something could surely be done with all these tortured souls still freshly freed of their mortal husks...

(Much more detailed accounts of this clash can b…

When the dice play along...

A real benefit of playing in a narrative gaming mindset is how the smallest in-game event can spark a whole story line or progress one already in play.

I had already established the the mysterious White Lady is fleeing deep into the Harrowmark from Nagash.  Why? So far I haven't decided but the idea of being on the run from such a powerful being really appeals to me.

During the last skirmish with Admiral Kurgan's Ogresuns I had deployed the White Lady at the foot of a Realmgate so that she could survey the battlefield and prevent the pesky Orruks from trespassing any further into "her" domain.  As the Realmgate has been modelled with Spirit Hosts spilling out it is obviously a portal to another part of Shyish...perhaps a part under the sway of Nagash?

The Lady Awaits
Once the game began he first roll I made was for the Realmgates abilities (these change every turn due to their eldritch nature!) and promptly rolled a double on the two dice.  Game-wise this translates …

To the field of battle!

Although taking part in a skirmish campaign is the main drive of this blog and really the army as a whole, I will be playing "full" games of Age of Sigmar with the Ordeshal Host.

Tonight was the first of these games, with the host defeating a force of Seraphon who had been caught out in the blighted plains of M'nchtyr Aran'dl. My, as yet unamed, Mourngul was pushed to the brink of destruction but rallied after defeating a Saurus Oldblood riding a Carnosaur.


The Host Arrayed



The Fyrst Tale...

“What is my name?”

The Whyte Lady looked out at the windswept clearing, which was dominated by a skull laden tower, sheathed her blade and smiled.
Her retainers had done well in scouring the humans and strangely garbed orruks from the structure although the pest Radclyffe had got himself shattered at the hands of the largest of the green beasts and his soul had needed plucking from the ether before the Great Necromancer had noticed…that fool would give them away! The Lady had not fled into the cursed Harrowmark just to be pulled back by the Lord of Undeath to have her soul consumed.She had lost her mortal shell to his rage, she would not lose everything…
Noisy Wylliam staggered out of the forest groaning, blood staining his hands and dripping down his legs...blood…that had meant something to the Lady in her past…
“Come Wylliam! We move on.” 
The Whyte Lady turned with a practised, almost courtly flourish and headed towards the tower with William staggering close behind, moaning with ev…

The Ordeshal Host march to war...

And so, newly christened (thanks to Warboss Kurgan), the Ordeshal Host, led by the spirit of the slain Whyte Lady have fled from the wrath of Nagash, deep into the Harrowmark and in there stumbled across other warbands and ne'er do wells...


The Ordeshal Host of the Whyte Lady, Lyrd Radclyffe and Noisy Wylliam.  Photo by Warboss Kurgan

Into the Harrowmark!
This was the first game in our Harrowmark Run Age of Sigmar skirmish campaign which was a threeway clash.  I will put up a proper write up as soon as I have better photos stolen from my adverseries.